Jan 31, 2008, 08:27 PM // 20:27
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#41
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Furnace Stoker
Join Date: Aug 2005
Guild: [WWF]
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What
The
Neuk
?
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Jan 31, 2008, 08:36 PM // 20:36
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#42
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Desert Nomad
Join Date: Nov 2005
Location: Wales
Guild: Steel Phoenix
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Pretty crap really, i expected them to move away from the split rotation.
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Jan 31, 2008, 08:55 PM // 20:55
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#43
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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YOUR MOM IS A CORRUPTED ISLE!!
The worst and most boring map in guild wars. Also i don't like isle of the dead at all, and uncharted doesn't give good games for some reason. We've had worse rotations but you'd figure they wouldnt add corrupted anymore :/.
Furthermore:
Quote:
Originally Posted by Rau
What
The
Neuk
?
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Jan 31, 2008, 09:00 PM // 21:00
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#44
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ArenaNet
Join Date: Aug 2006
Location: Washington
Guild: Zealots of Shiverpeak [ZoS]
Profession: Mo/
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The in-game list is correct. Also, just so you know, Izzy generates the map selection randomly to keep things fair for all participants and the builds/strategies they may choose to use.
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Jan 31, 2008, 09:13 PM // 21:13
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#45
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by Andrew Patrick
The in-game list is correct. Also, just so you know, Izzy generates the map selection randomly to keep things fair for all participants and the builds/strategies they may choose to use.
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Ehm, it's a really bad idea to generate maps randomly. It's obvious that some maps are simply better designed than others. Frozen isle is perfect whereas corrupted and burning isle are crap.
Why would you leave such an important tournament part to a random mechanism, instead of actually picking an intelligent map choice? Bad maps serve no purpose but to make the games worse or more one-dimensional, this is opposite of what players want.
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Jan 31, 2008, 09:30 PM // 21:30
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#46
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Re:tired
Join Date: Nov 2005
Profession: W/
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Quote:
Originally Posted by Kaon
Ehm, it's a really bad idea to generate maps randomly. It's obvious that some maps are simply better designed than others. Frozen isle is perfect whereas corrupted and burning isle are crap.
Why would you leave such an important tournament part to a random mechanism, instead of actually picking an intelligent map choice? Bad maps serve no purpose but to make the games worse or more one-dimensional, this is opposite of what players want.
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They pick maps randomly because in their opinion they are probably all equally as worthwhile. They do not understand the problems and imbalances that some of the maps cause.
They also do so because they can't be seen to favor/persecute a particular team. For example if one of the best teams going into an AT ran pure split and only 8v8 friendly maps were drawn it would probably cause a lot of grief.
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Jan 31, 2008, 09:33 PM // 21:33
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#47
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Desert Nomad
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Quote:
Originally Posted by Divinus Stella
Pretty crap really, i expected them to move away from the split rotation.
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Why would they? I understand the list is selected randomly, but even if Izzy was choosing why wouldn't he choose split based maps? Party healing got lolstomped because he wanted to force people to split more often. And then the VoD change pretty much supports splitting in every way (other than the fact it should start at 25).
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Jan 31, 2008, 09:35 PM // 21:35
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#48
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Desert Nomad
Join Date: May 2005
Location: Toronto, Ont.
Guild: [DT][pT][jT][Grim][Nion]
Profession: W/
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Quote:
Originally Posted by Legendary Shiz
Why would they? I understand the list is selected randomly, but even if Izzy was choosing why wouldn't he choose split based maps? Party healing got lolstomped because he wanted to force people to split more often. And then the VoD change pretty much supports splitting in every way (other than the fact it should start at 25).
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Ding ding...
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Jan 31, 2008, 09:37 PM // 21:37
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#49
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Furnace Stoker
Join Date: Aug 2005
Guild: [WWF]
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Quote:
Originally Posted by Andrew Patrick
The in-game list is correct. Also, just so you know, Izzy generates the map selection randomly to keep things fair for all participants and the builds/strategies they may choose to use.
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why would u generate the maps like that instead of trying to drive the meta game into more then just 1 build wich every mediocre to bad guild will start to play?
Its pretty clear that most skill balances and certain VoD updates are always pointing towards a certain play style, like split etc.
so why not with map selection, im not saying go full 8v8 maps but a mix would be nice, this is just retarded
my 2 cents
Last edited by Rau; Jan 31, 2008 at 09:39 PM // 21:39..
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Jan 31, 2008, 09:53 PM // 21:53
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#50
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Wilds Pathfinder
Join Date: May 2006
Guild: Super Kaon Action Team [Ban]
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Quote:
Originally Posted by JR
They also do so because they can't be seen to favor/persecute a particular team. For example if one of the best teams going into an AT ran pure split and only 8v8 friendly maps were drawn it would probably cause a lot of grief.
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Or they could just pick an intelligent mix of multifunctional and versatile maps.
We've never had a catapult maps for 10 tourneys or so now.. There's 3 cata maps, i have a hard time seeing that as a coincidence.
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Jan 31, 2008, 10:23 PM // 22:23
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#51
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Kaon
We've never had a catapult maps for 10 tourneys or so now.. There's 3 cata maps, i have a hard time seeing that as a coincidence.
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Cata maps aren't on the die used to randomly choose maps. The asymmetry in the two bases gives one team too big of an advantage over the other, esp. with the importance of the catapults.
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Feb 01, 2008, 01:23 AM // 01:23
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#52
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I like yumy food!
Join Date: Jan 2006
Location: Where I can eat yumy food
Guild: Dead Alley [dR]
Profession: Mo/R
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Quote:
Originally Posted by Rau
so why not with map selection, im not saying go full 8v8 maps but a mix would be nice, this is just retarded
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Like what I was saying, I really think a mix of both 8v8 maps and split maps would be the best. But whatever, if they want to roll a die for map selection, so be it. After all, we're the ones that has to suffer through the imbalances of this map rotation.
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Feb 01, 2008, 02:02 AM // 02:02
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#53
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Wilds Pathfinder
Join Date: Nov 2006
Location: Australia
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Quote:
Originally Posted by Kaon
Ehm, it's a really bad idea to generate maps randomly. It's obvious that some maps are simply better designed than others. Frozen isle is perfect whereas corrupted and burning isle are crap.
Why would you leave such an important tournament part to a random mechanism, instead of actually picking an intelligent map choice? Bad maps serve no purpose but to make the games worse or more one-dimensional, this is opposite of what players want.
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An obvious solution would be to remove the unsuitable maps from the pool, then select randomly from the rest.
However although one map might be bad for a certain team build, it could be perfectly fine for another team, so it's probably a moot point and ultimately just a personal value judgment. If a team can't come up with a build to suit a map they know is coming up, well, they can only blame themselves. I vote stick with random for fairness.
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Feb 01, 2008, 03:25 AM // 03:25
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#54
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Academy Page
Join Date: Jan 2007
Location: Texas
Guild: Dark Alley [dR]
Profession: Mo/
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I think a good solution would be to split the maps into 3 pools and pick two maps from each pool. That way u can have a pool of big maps/small maps/split maps/8v8 etc depending on how you want to divide them. It would make for a good mix of maps.
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Feb 01, 2008, 06:38 AM // 06:38
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#55
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Ascalonian Squire
Join Date: Mar 2005
Guild: Delta Formation
Profession: E/D
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Quote:
Originally Posted by langola
I think a good solution would be to split the maps into 3 pools and pick two maps from each pool. That way u can have a pool of big maps/small maps/split maps/8v8 etc depending on how you want to divide them. It would make for a good mix of maps.
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Maybe, just maybe, Izzy will listen next monk.
Though that seems incredibly unlikely.
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Feb 04, 2008, 10:45 AM // 10:45
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#56
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Ascalonian Squire
Join Date: Sep 2006
Guild: Team of Renegades [REN]
Profession: W/E
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Quote:
Originally Posted by Kaon
Ehm, it's a really bad idea to generate maps randomly. It's obvious that some maps are simply better designed than others. Frozen isle is perfect whereas corrupted and burning isle are crap.
Why would you leave such an important tournament part to a random mechanism, instead of actually picking an intelligent map choice? Bad maps serve no purpose but to make the games worse or more one-dimensional, this is opposite of what players want.
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/agree
Please next time skip random mechanism and try to plan what maps would be fine for AT´s based on actual metagame and players feedback (mix of splitable and nonsplitable). Right now.. current metagame + actual rotation + last VOD update = more sineptitude splits and more crap builds arround.
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Feb 04, 2008, 11:58 AM // 11:58
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#57
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Academy Page
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Warriors Isle In The Rotation Now!!
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Feb 04, 2008, 01:14 PM // 13:14
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#58
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Quote:
Originally Posted by Legendary Shiz
And then the VoD change pretty much supports splitting in every way (other than the fact it should start at 25).
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I wouldn't say it supports splitting as much as it supports maintaining a large NPC differential, which can also be accomplished by camping hard and nuking the shit out of the NPCs at VoD.
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Feb 04, 2008, 02:39 PM // 14:39
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#59
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Wilds Pathfinder
Join Date: Oct 2006
Location: In world with nothing to do except poker
Profession: W/Rt
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I still wonder why they won't do the rounds based like this: "The map pool will be guild halls; X, Y, Z, etc. etc. Your game will be randomly played on one of these"
This would COMPLETELY remove the buildwars aspect for single map (SB/RI, ritspike etc shit in burning and stuff) It would force you to have a multifunctional teambuild, instead of gimmicks with one and only way to work.
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Feb 04, 2008, 03:13 PM // 15:13
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#60
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Wilds Pathfinder
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Quote:
Originally Posted by Andrew Patrick
Izzy generates the map selection randomly
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i wonder if the system he uses to randomly select maps is what he uses to select what skills to balance...
anyone got that Anet keyboard image handy?
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